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Ping & Latency Information Tool

Enter your ping, jitter and packet loss to see how your connection will feel for gaming, video calls and browsing.

Enter your numbers.
0–30 excellent31–60 good61–120 noticeable121+ high

Short answer: under 30 ms is excellent, up to 60 ms is good, 60 to 120 ms is noticeable in live apps and above 120 ms feels laggy. Jitter and packet loss matter as much as ping.

What are ping, jitter and packet loss?

Ping is the round-trip delay in milliseconds. Jitter is how much that delay changes from one moment to the next. Packet loss is the percentage of data that never arrives and has to be resent. A steady 50 ms feels better than a ping that bounces between 10 and 150.

What is good enough?

  • Competitive gaming: ping under 40 ms, jitter under 10 ms, loss under 1%
  • Video calls: ping under 150 ms, jitter under 30 ms, loss under 2%
  • Browsing and streaming: forgiving, since buffering hides small delays

How to improve a bad result

  1. Switch from Wi-Fi to a cable. This fixes more problems than anything else.
  2. Pause downloads and cloud sync, because a busy line adds delay.
  3. Move closer to the router or move the router to a central spot.
  4. Pick a game server closer to you.
  5. If it is still bad on a cable at quiet times, call your provider with your numbers in hand.

Download speed is only one part of the story. See how it all fits together in the Network Speed and Connection Guide.

FAQ

Frequently asked questions about the Ping & Latency Information Tool

What is a good ping?

Anything under 50 ms is good for nearly everything. Under 30 ms is ideal for competitive games.

What is the difference between ping and jitter?

Ping is the delay. Jitter is the change in that delay. Low and steady beats low and shaky.

Is 1% packet loss a problem?

It can be. Even 1 to 2% can cause stutters in calls and games. Healthy connections sit at 0%.

Does a faster plan lower my ping?

Usually not. Ping depends on distance and the quality of the route, not on how wide the pipe is.

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Results are estimates for planning. Last reviewed 2 October 2026.